Back in early 80s Britain, when home computing was still very, very young, Sinclair's ZX Spectrum opened the eyes of bedroom gamers to a new world of color and became a massive hit. The affordable ...
The Sinclair ZX Spectrum was one of the big players in the 8-bit home computing scene of the 1980s, and decades later is sports one of the most active of all the retrocomputing communities. There is a ...
The Centre for Computing History in Cambridge, UK, receive many donations from which they can enrich their collection and museum displays. Many are interesting but mundane, but the subject of their ...
The power of nostalgia is not to be underestimated. It has been 35 years since Sir Clive Sinclair's company launched the ZX Spectrum, rivaling the US' Commodore 64, yet the "retro" computer still has ...
A former Sinclair employee explains why the company behind the iconic ZX Spectrum refused to understand its importance to a generation of gamers. Luke Westaway is a senior editor at CNET and writer/ ...
Richard Trenholm was CNET's film and TV editor, covering the big screen, small screen and streaming. A member of the Film Critic's Circle, he's covered technology and culture from London's tech scene ...
Andrew is a freelance writer from UK who specialises in video game news. He has written for What Culture, Rock Paper Shotgun, and PCGamesN. In 2023, he finally caved and bought an Xbox Series X. If ...
Opinion The Voyager space probes are dear to the hearts of every geek who can remember the 1980s.… The twin robotic spacecraft launched in 1977, the same year as the Apple II, the TRS-80 and the ...
Clive Sinclair, who invented the Sinclair ZX Spectrum, an early personal computer, died of cancer Thursday at age 81, his family confirmed. Sinclair was an inventor with an impressive list of ...
Rick Dickinson, the designer of several iconic Sinclair home computers, died earlier this week. Mr Dickinson, thought to be in his 60s, had recovered after a cancer diagnosis in 2015, only for it to ...
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This column was contributed by Philip and Andrew ...
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