Installing SteamVR is one of the first steps into the world of virtual reality, regardless of which SteamVR compatible headset you have. It's what allows your virtual reality headset to link up with ...
The latest update to SteamVR, version 1.16, now includes full support for OpenXR 1.0, the widely backed industry standard which aims to make cross-platform VR development easier by allowing developers ...
One of VR’s most popular games, Beat Saber, got a multiplayer mode late last year. Unfortunately, Oculus and SteamVR players were separated, which means if your friend had a Quest and you had a Vive, ...
Valve has officially launched SteamVR 2.0, marking a significant step in the evolution of virtual reality gaming. This latest version aims to unify the Steam ecosystem and provide a consistent ...
[Chris] had an idea. When playing VR games like BeatSaber, he realized that spectators without headsets weren’t very included in the action. He wanted to create some environmental lighting that would ...
Are you getting the error code 1114 on SteamVR on Windows PC? A lot of SteamVR users have reported encountering the Runtime Installation error while trying to open ...
SteamVR's latest update for Windows officially adds support for OpenXR, the standard meant to make cross-platform AR and VR apps more common. The Khronos Group launched the OpenXR specification in ...
“The first major step toward our goal of bringing all of what’s new on the Steam platform into VR.” “The first major step toward our goal of bringing all of what’s new on the Steam platform into VR.” ...
A lot of users have complained about Error Code -203 on SteamVR. As per the reports, a game crashes when trying to play it in the SteamVR with the error code in ...
Steam is the most popular marketplace for PC games, which means it's also one of the best places to find virtual reality titles. Valve even offers its own free Steam app, SteamVR, solely to help you ...
Valve updated SteamVR today with a new feature that automatically adjusts your headset's resolution up to what your GPU can optimally render. This should function like autofocus, taking the ...