The application is a fork of UnoGameEngine, my own game engine that started from an implementation of the code from the book "3D Game Programming with DirectX 12" by Frank D. Luna. Ray tracing has ...
Abstract: We present PLC (Penta-level cell, 5 bits/cell) NAND flash memory using 3D charge-trap-flash (CTF) cell. To achieve PLC cell distribution with proper cell read margin, program noise and short ...
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