
Screeps - MMO strategy sandbox game for programmers
Screeps is a fun game and has a unique angle to it. Using actual programming instead of a pseudo-language actually allows the players to focus on better coding habits and makes …
Overview | Screeps Documentation
May 16, 2025 · Welcome to the Screeps documentation. Get familiar with the game and explore our API: Tutorial Learn game basics step by step in our interactive tutorial API Reference …
Introduction | Screeps Documentation
May 16, 2025 · Introduction What kind of game is Screeps Screeps is a massive multiplayer online real-time strategy game. Each player can create their own colony in a single persistent …
Screeps
Learn the basics of Screeps, a multiplayer online strategy game for programmers, through an interactive tutorial on coding and gameplay mechanics.
Is it worth start playing? : r/screeps - Reddit
Nov 16, 2020 · Hi, I was wondering if this game is worth playing. Is there a lot of players? Is it very active? Does the game get boring? I know coding is the base…
Third Party Tools - Screeps Documentation
May 16, 2025 · Screeps has a rich third party development community which have built a number of tools, libraries and web applications. If you have a tool not listed here, feel free to edit this …
Organizing scripts using modules | Screeps Documentation
May 16, 2025 · For your convenience, you may divide your scripts into modules with the help of Node.js-like syntax – the require function and the module.exports object. For example, you …
Screeps Documentation
Game The main global game object containing all the game play information.
Screeps Programming MMO - Reddit
So I am new to screeps and returning to coding after a 20 year hiatus (kids gone and wanted to get back into the old hobby). I have built harvesters, upgraders, and builders. Each creep …
Home | Screeps Forum
This would give more control/flexibility to force a path to "take the scenic route" even though it runs adjacent to the shortest way to its destination. The current range (0 to 255) would have to …