
- Virtual reality (VR) | Definition, Development, Technology, …- Oct 24, 2025 · Virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment. 
- Virtual reality - Education, Training, Immersion | Britannica- 2 days ago · Advances in flight simulators, human-computer interfaces, and augmented reality systems pointed to the possibility of immersive, real-time control systems, not only for … 
- Virtual reality - Entertainment, Immersion, Simulation | Britannica- Sep 26, 2025 · These VR arcades and simulators, designed by teams from the game, movie, simulation, and theme park industries, combined the attributes of video games, amusement … 
- Virtual reality - Immersive, Experiences, Technology | Britannica- Sep 26, 2025 · Virtual reality - Immersive, Experiences, Technology: By the beginning of 1993, VPL had closed its doors and pundits were beginning to write of the demise of virtual reality. 
- virtual reality summary | Britannica- A computer-generated environment simulates reality by means of interactive devices that send and receive information and are worn as goggles, headsets, gloves, or body suits. 
- Flight simulator | Definition & Facts | Britannica- Further advances in computer and programming technology, notably the development of virtual-reality simulation, have made it possible to reproduce highly complex real-life conditions. 
- SIMNET | computer network | Britannica- In virtual reality: Entertainment military’s SIMNET system of networked training simulators, BattleTech centres put players in individual “pods,” essentially cockpits that served as … 
- Visually Coupled Airborne Systems Simulator - Britannica- In virtual reality: Education and training …in 1982 he demonstrated the Visually Coupled Airborne Systems Simulator—better known as the Darth Vader helmet, for the armoured archvillain of … 
- Virtual World, 3D Avatars, Social Networking - Britannica- Sep 10, 2025 · Second Life, life-simulation network on the Internet created in 2003 by the American company Linden Research, Inc. Second Life allows users to create and manage the … 
- Haptic technology | Definition, History, Examples, & Industry ...- VR and AR controllers, vests, gloves, and headsets equipped with haptic technology allow users to experience realistic feedback in virtual environments and to interact with objects, …